Players sit in a circle with one less chair than people. The person in the middle calls out a characteristic, and everyone matching it must find a new seat.
Chairs arranged in a circle
Set up chairs in a circle with one fewer chair than players.
One person starts standing in the middle.
The person in the middle calls out a characteristic (e.g., "Everyone who has a sibling!").
Everyone matching that characteristic MUST get up and find a new seat (NOT the one they just left).
The person in the middle also tries to sit down.
Whoever is left without a seat is the new person in the middle.
Saying "Fruit Basket Turn Over!" means EVERYONE must move!
Model the first round by being in the middle first.
Encourage creative and inclusive characteristics — not things that single out one person.
Remove chairs if the game gets too easy (more chaos!).
The Wind Blows: Same game, but the prompt is "The wind blows for everyone who..."
Category Fruit Basket: Assign everyone a fruit name; call a fruit and those people move.
Players take turns picking up a paper bag from the ground using only their teeth. After each round, the bag gets shorter!
Players stand in a circle holding hands. On "go," everyone tries to tag the person to their right while avoiding being tagged by the person to their left.
A life-size version of Rock-Paper-Scissors. Two teams face off, each choosing to be Giants, Wizards, or Elves.